Disclaimer: Данная публикация находится в стадии сбора фактологического материала. Будем признательны за получение любой информации касающейся данной темы.




DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members

Имеется очень хороший архив со статьями...
http://www.digra.org/


http://grandtextauto.gatech.edu/?p=844


http://www.childrenyouthandmediacentre.co.uk/




The Center for Computer Games Research at Copenhagen?s Information Technology University is truly one of a kind. For starters, it is one of the few places in the world where you can do PhD level work in computer game studies. The Center?s purpose is to study how computer games are both made and played. The scholars here would like to use that knowledge to help design better games in the future.

http://www.theworld.org/technology/gaming/index.shtml




http://www.gameslab.co.nz/studying.html
For the first time at the University of Waikato, Games Studies was offered as part of the Screen & Media Dept's 2005 undergraduate program. This has been an extremely sought after and welcome offering. Testimony to this has been the high quality of bibliographic and creative research undertaken over the past 6 months.





The Hypermedia Laboratory at the University of Tampere offers education on interactive and digital media. In addition to education the Hypermedia Laboratory conducts research and development of hypermedia in different aspects of science.

http://www.uta.fi/hyper/index_en.html




The RE-PUBLIC project aims to strengthen research in Norway into humanistic perspectives on emerging digital communication forms & expressions & their information systems.

Four project strands include core researchers & international network members. The Strands are:
Expression - new forms for artistic expression of place & performativity
Gaming - single & multi-player gaming in public
Museums - the mediation & uses of mobile artifacts & devices
Services - the growth of embedded products, services & user performance.

http://www.intermedia.uio.no/republic/



The Interactive Media Division focuses its research in the areas of games, immersive and mobile media.
http://interactive.usc.edu/

о курсах и занятиях




EA Game Innovation Lab Unveiled
Representatives from Electronic Arts and the University Of South California's School of Cinema-Television have unveiled the EA Game Innovation Lab at USC's Robert Zemeckis Center for Digital Arts, located in downtown Los Angeles. The lab has been created to act as a state-of-the-art research space and think tank for game design and creation.

Electronic Arts officials previously announced a multi-million dollar donation to the school earlier in the year, to help fund a three year Master of Fine Arts program within the school?s Division of Interactive Media. The Electronic Arts Endowed Faculty Chair, the first ever endowed chair at a university for the study of interactive entertainment, has also been created at the school.





Workspace Unlimited is currently organizing Breaking the Game, a series of interdisciplinary workshops and online symposium that bring together competing theorists and practitioners to build, debate and reflect on virtual worlds, computer gaming, immersive technologies, and new possibilities for artistic practice and experience. Taking place both online and offline, the workshops will open up the art of game modification to the contingencies of everyday life, where virtual technologies increasingly mediate physical spaces and human movements in very complex and dynamic ways.

http://workspace-unlimited.org/breakingthegame/index.htm





The ?high concept? behind both the Entertainment Technology Center and the Masters in Entertainment Technology degree is that we are based on the principle of having technologists and non-technologists work together on projects that produce artifacts that are intended to entertain, inform, inspire, or otherwise affect an audience/guest/player/participant.

http://www.etc.cmu.edu/Global/index.html http://www.game-research.com/




The National High School Game Academy (NHSGA) is an intensive study of video game design and development. This six week program from June 24 to August 4, 2006 includes an exciting blend of hands-on exercises combined with traditional lecture and discussion. If you are interested in exploring the world of video game development, the NHSGA may be for you! Modeled after Carnegie Mellon's graduate program in Entertainment Technology and corporate sponsored by Electronic Arts, the NHSGA is structured to give students a taste of the current state of video game development and guidance towards embarking on their own career in the video game industry. http://www.cmu.edu/enrollment/pre-college/game.html




http://www.etc.cmu.edu/Global/index.html




Course description

A staple of nerd subculture for almost three decades, role-playing games have taken on new life in the era of networked computing. High-speed connections, sophisticated graphics and powerful microprocessors have paved the way for massively multiplayer games (MMOs) such as City of Heroes, Star Wars Galaxies, and Second Life.

http://www.trinity.edu/adelwich/worlds/index.html
The field of computer entertainment technology has aroused great interest recently amongst researchers and developers in both academic and industrial / business fields as it is duly recognized as showing high promise of bringing on exciting new forms of human computer interaction. Now deemed deserving of both serious academic research, as well as major industry and business uptake, techniques used in computer entertainment are also seen to translate into advances in research work ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing and ubiquitous computing. The purpose of this conference is to bring together academic and industry researchers, artists and designers and computer entertainment developers and practitioners, to address and advance the research and development issues related to computer entertainment. http://www.ace2006.org/



http://www.boardgamesstudies.org/(http://www.boardgamesstudies.org/) The International Society for Board Game Studies is an interdisciplinary group dedicated to research on board games and the history and development of board games around the world. Some of the research is very general and examines board games as a part of play and learning in different cultures. Other studies relate to specific board games and their evolution; such games include backgammon, mancala (wari, oware, awele, et. al.), Halma (Chinese Checkers), the game of India (Parchesi, Ludo, et. al.), checkers, chess, and others.