This version, "Tele-Twister" is a game designed for the Internet. As in the original, the game is played with human bodies(the twisters), but in this version you get to play along and direct their moves from the comfort of your computer. As a player, you log in and are automatically assigned to either the Red or Blue team. You view and play from your computer screen. You see two twisters (real humans), one dressed in red, the other in blue. They respond to moves chosen by the Red and Blue online teams. Your team chooses moves for the twisters (eg, "right hand YELLOW") using a Java technology-based online interface.




http://www.tele-actor.net/tele-twister/



We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert.
http://www.tele-actor.net/introduction.html


I started working with the Alpha Lab at UC Berkeley as a "games advisor" in November 2002, and have been scripting live Tele-Actor events and performing as a Tele-Actor since February 2003. The Tele-Actor Project investigates collaborative tele-presence and is led by Ken Goldberg, digital artist and professor of computer science and industrial engineering and operations research. The "Tele-Actor" is a skilled human with cameras and microphones connected to a wireless digital network. Live video and audio are broadcast to participants via the Internet or ad-hoc networks; participants interact with each other and with the Tele-Actor by voting on what to do next. Our "Spatial Dynamic Voting" (SDV) interface incorporates group dynamics into a variety of online experiences. The Tele-Actor Project is sponsored by the National Science Foundation, Intel Corporation, UC Berkeley's Interactive University Project, and UC Berkeley's Center for Information Technology Research in the Interest of Society (CITRIS). In the photo: I'm perfoming in "Public Keys," a live event commissioned by SF Cameraworks Gallery in San Francisco for the opening of the exhibition: Id/Entity, Portraiture in the 21st Century. (February 2003)



Film is going to change dramatically in the next ten years. Not just in production values, as in the last ten years, but in production methods and how the films are packaged for audiences. Digital asset management is going to be the key to commercial and creative re-use, increasingly the likelihood of any film investment returns.

The key will be the exploitation of new means of leveraging film assets instead of throwing them away after a film is released. In this way films can become their own commercial production libraries. Re-use has never been a focus of film-making but it is fundamental to exploiting creative potential in any industry. In order for film and interactive productions to work better in tandem, there has to be a shift in perception. The film print is now only one part of the master.
http://www.modfilms.com/