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Концепции и идеи
 В наши дни роботов можно встретить едва ли не во всех основных сферах человеческой жизнедеятельности. Существуют бытовые и промышленные роботы, роботы охранные и роботы военные, биороботы, робоспортсмены, медицинские и нанороботы, обучающие роботы-тренажеры, научные роботы и роботы-исследователи. В этой статье мы рассмотрим только одну разновидность роботов – роботы для игры или роботы-игрушки.
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 StarChild, a multimedia opera. The opera was composed and produced by Audio Research Team director, James Oliverio. Alec Robinson and I created sound effects for the opera using data sonification methods we had developed as part of an ongoing team project. I was also involved in the installation, testing and evaluation of the eight channel audio steering system used in the opera. The StarChild production team included visual futurist Syd Mead (designer for the films Blade Runner, Aliens, Tron, and Star Trek: The Motion Picture ), the internationally recognized lighting designer Lloyd Sobel, animator Steve Walker, and scientists and engineers from across the Georgia Tech Campus. Students met and worked with the guest artists in workshops, lectures, and in the production of the opera itself. An internet MBone broadcast of StarChild took place on June 5th, 1996. Two live performances followed on June 6th and 7th.
http://www.jarrellpair.com/starchild/starch.html
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http://colorcell.uneven.org/index2.php I blog and make research about the intersection between art and technology and have recently started a new blog about art, design and fashion in Europe http://www.we-make-money-not-art.com/ VisitorVille takes a revolutionary visual approach to web analytics. VisitorVille makes data mining simple and accurate, easily performing tasks that are impossible to accomplish using traditional (and dreadfully boring) web analytics solutions. What makes VisitorVille unique is immediately clear: VisitorVille does not represent website visitors simply as numbers or graphs, but as real people in a real environment. You can monitor your site traffic as if you were people-watching in a big city. http://www.visitorville.com/
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 The iFish joins the hot selling iDog music dog. As the name implies the iFish has the shape of a fish. Sega's new iFish can move its tail and also 'swim' around on your desk on two wheels. It has 50 built-in 'healing' (ocean sounds, etc.) music tracks. A sensor reacts to movement and generates light effects on the iFish head.
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The "International Society for Humor Studies" (ISHS) has membership all around the world. Most of these members are university professors, in such disciplines as Psychology, Medicine, Linguistics, Literature, Education, Philosophy, Fine Arts, Religion, Politics, and Sociology. All of our members are interested in how humor varies from country to country, or according to Vocation, Age, Region, (In)formality, Ethnicity, or Sex (VARIES). Our annual meetings alternate between the United States and other countries. Salvator Attardo is the editor of our journal, HUMOR: INTERNATIONAL JOURNAL OF HUMOR RESEARCH. We also have bibliographies on humor scholarship as it relates to various other areas of research. http://www.uni-duesseldorf.de/WWW/MathNat/Ruch/SecretaryPage.html
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The "International Society for Humor Studies" (ISHS) has membership all around the world. Most of these members are university professors, in such disciplines as Psychology, Medicine, Linguistics, Literature, Education, Philosophy, Fine Arts, Religion, Politics, and Sociology. All of our members are interested in how humor varies from country to country, or according to Vocation, Age, Region, (In)formality, Ethnicity, or Sex (VARIES). Our annual meetings alternate between the United States and other countries. Salvator Attardo is the editor of our journal, HUMOR: INTERNATIONAL JOURNAL OF HUMOR RESEARCH. We also have bibliographies on humor scholarship as it relates to various other areas of research. http://www.uni-duesseldorf.de/WWW/MathNat/Ruch/SecretaryPage.html
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Collecting Game Design Patterns Identifying potential Game Design Patterns and describing them and their relation to other patterns is the basic activity that is part of all the work in the project. We do this primarily by looking at existing games within all genres but also by viewing the theories and models presented by other researchers. We currently have 200+ design patterns identified and in various stages of completeness that will be made public when they have been completed and analyzed. http://www.gamedesignpatterns.org/ http://www.tii.se/play/publications/2003/gamedesignpatterns.pdf
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 This is a unique internet art project that interweaves wall painting, photography, animation and sound in a manner entirely unknown until now. Shortly after its launch in June 2004, more than two million individuals throughout the world have already visited this interdisciplinary composite work of...
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